wassailengarde

 

HintsandTips

Page history last edited by Ian Hayward 3 yrs ago

Hints and Tips

 

 

This section will only deal with issues that are relevant to a new character; the rest will hopefully make sense by the time it becomes pertinent.

 

1.Unless very lucky with your character, you will be probably suffer from a lack of money at first and expenses tend to exceed income. Just like real life there never seems to be enough of it. Possible solutions:

borrow from the shylocks (though beware, failure to repay this debt means trouble)

borrow from other characters

work (looked down upon but practical)

a character of high status may pay to have certain (perhaps unsavoury) errands performed for them

risk life and limb at the front with the hope of picking up plunder

steal (if you have no honour but the repercussions again could be serious)

2.Your character is unlikely to be perfect, but unless very unlucky, he is bound to have something that he can turn to his advantage, whether that be a high social level, great wealth, good military ability, physical strength, or skill with weapons. These attributes may lead a new character in certain directions. For example, a weak man with poor expertise may be drawn to a career in the clergy; a poor leader may want to avoid early command positions; a rich man can afford to steer clear of the more dangerous regiments. Also note your character's expertise in various weapons - someone who is unskilled with the sabre yet joins a cavalry regiment is likely to find himself on the losing side in regimental duels, for example.

3. A military career is quite attractive for many, but note:

the lower the status of a regiment, the more dangerous it is to be in

Captains and above and members of cavalry regiments need horses, costing more cash

you can find yourself unexpectedly serving at the front if a senior officer volunteers your unit

if you can afford it and have the necessary Social Level you can enter a regiment as an officer, provided there is a vacancy

you can only apply to regiments in descending order of status in any month

if the commander of a regiment is another player then you must apply to him directly

privates and subalterns have to do two and one weeks duties per month, unless excused by their battalion commander.

4. Cultivating friends in high places is always likely to pay off. Being seen with your betters is good for your status so look out for parties advertised in the press, paying close attention to the entry requirements. Joining the best club that you are eligible for is a good way to gain extra status. Carousing at a club or bawdyhouse is relatively cheap and may help to get you noticed. As for gambling, that should be left to the rich and the lucky who wish to been seen throwing their money around.

5. Having a beautiful mistress is a great bonus, but there is a lot of competition and expense involved. If you are not a good swordsman then you may well find yourself beaten off by a better duellist. The poorer members of society make do with the female charms on offer at the bawdyhouse although beware the possible drawbacks, detailed in the rules. Note that extended periods without female company, unless at the front, lead to a loss of status.

6. If in the military then you will have regimental enemies. As a newcomer to Paris, beware though of making too many enemies - those with power can make life difficult and losing duels means a loss of face. For the less accomplished fighters, practising with the regimental weapon (if any) is affordable and may prove to be time well spent.

7. Improving your Social Level (SL) by gaining Status Points (SP) is always a valid objective as it can bring many advantages - conversely beware of losing SL by not paying attention to what others are thinking.

8. The distinction between Player Characters (PC controlled by humans) and Non-Player Characters (NPC controlled by the system and GM) is an important one. A PC can be influenced in any way that another player can manage (negotiation, blackmail, bribery, etc), and to a large extent has freedom of action. An NPC acts in a set way depending on their position, but can be influenced by Favours or Bribes.

 

Turn Example

 

Pre-monthly :

borrow 400 crowns from the shylocks

attempt to borrow 200 cr from LdJ (1)

join Frog and Peach club

attempt to join Cardinal's Guard as a Subaltern

(if this fails try Royal Marines as a Subaltern)

vote RR, PDG, yes (2)

default duelling weapon : rapier

 

Monthly :

 

week 1 : if a Subaltern, do regt duties (and practise with regt weapon); otherwise go to Frog and Peach and carouse

week 2 : court Sue, paying minimum amount, stand down to members of the same regt

week 3 : if successful courting Sue then go to LdJ's party, take mistress, carouse and toady; otherwise go to bawdyhouse, carouse and get FC, take minimum cash

week 4 : practise Rapier at the fencing school (3)

 

front (4) :

bravery : if death over 12 then reduce to 12

poltroon : if death less than 9 then increase to 9

duels (5) : none this month

(1) : LdJ's orders would have to include the reverse of this order too

(2) : means vote that there is cause in the challenge between characters RR and PDG

(3) : the particular school need not be named - the appropriate one will be selected

(4) : you should always include front orders in case your unit is sent at short notice

(5) : there are no scheduled duels for this month

Comments (0)

You don't have permission to comment on this page.